+ new NormalGenerator().generateNormals(gi);
+ Material terrnMat = new Material(new Color3f(0.4f, 0.4f, 0.4f), // ambient colour
+ new Color3f(0f, 0f, 0f), // emissive (none)
+ new Color3f(0.8f, 0.8f, 0.8f), // diffuse
+ new Color3f(0.2f, 0.2f, 0.2f), //specular
+ 30f); // shinyness
+ tAppearance.setMaterial(terrnMat);
+ return new Shape3D(gi.getGeometryArray(), tAppearance);