+++ /dev/null
-package tim.prune.threedee;
-
-/**
- * Holds the definition of the terrain to use
- * (whether or not to use a terrain, and the resolution)
- */
-public class TerrainDefinition
-{
- private boolean _useTerrain = false;
- private int _gridSize = 0;
-
- /**
- * Empty constructor specifying no terrain
- */
- public TerrainDefinition()
- {
- this(false, 0);
- }
-
- /**
- * Constructor
- * @param inUse true to use a terrain
- * @param inGridSize size of grid
- */
- public TerrainDefinition(boolean inUse, int inGridSize)
- {
- setUseTerrain(inUse, inGridSize);
- }
-
- /**
- * Set the parameters
- * @param inUse true to use a terrain
- * @param inGridSize size of grid
- */
- public void setUseTerrain(boolean inUse, int inGridSize)
- {
- _useTerrain = inUse;
- _gridSize = inGridSize;
- }
-
- /**
- * @return true if terrain should be used, false otherwise
- */
- public boolean getUseTerrain() {
- return _useTerrain && _gridSize > 2;
- }
-
- /**
- * @return grid size
- */
- public int getGridSize() {
- return _gridSize;
- }
-
- @Override
- /**
- * Compare two TerrainDefinitions to see if they're equal
- */
- public boolean equals(Object obj)
- {
- if (obj == null || !(obj instanceof TerrainDefinition)) {
- return false;
- }
- TerrainDefinition other = (TerrainDefinition) obj;
- return _useTerrain == other._useTerrain
- && _gridSize == other._gridSize;
- }
-}