private static Group createWaypoint(Point3d inPointPos)
{
Material mat = getWaypointMaterial();
- // TODO: sort symbol scaling
+ // MAYBE: sort symbol scaling
Sphere dot = new Sphere(0.35f); // * symbolScaling / 100f);
return createBall(inPointPos, dot, mat);
}
private static Group createTrackpoint(Point3d inPointPos, byte inHeightCode)
{
Material mat = getTrackpointMaterial(inHeightCode);
- // TODO: sort symbol scaling
+ // MAYBE: sort symbol scaling
Sphere dot = new Sphere(0.2f); // * symbolScaling / 100f);
return createBall(inPointPos, dot, mat);
}